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Old Mar 17, 2007, 05:51 AM // 05:51   #1
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Default MM hero builds? maybe 2 MM's now?

Well my favorite skill jagged bones got nerfed. I used to love always seeing my olias have a permanent army without ever needing to sacrifice. Now I am wondering. Maybe there could be a 2 hero MM duo that could keep each others armies up together?

My ideas was like one MM would be set up as this.

1. Aotl 2. Bone fiend. 3 Shambling Horror 4. Blood of the master. 5 Blood ritual 6. soulreaping sig to get health 7. Maybe taste of pain? 8. res

Then the same for other necro but switch bone fiend with regular bone horror.

I know at first there would be battles over corpses, but eventually they should both keep up a good amount each. Just wondering if it'd be any good/ anyone had maybe tried the ideas before.
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Old Mar 17, 2007, 12:49 PM // 12:49   #2
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often there are not enough corpses for 2 mms cause of dying minions in hard battles. just try it.
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Old Mar 17, 2007, 08:08 PM // 20:08   #3
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I would try it, but my one character I intend on using it (future legendary survivor dervish) doesn't have 2 necros. I figured solving the whole "not enough bodies thing" is the fact they both have aotl and can spam blood of the master to keep their already made minions up. Then again, I don't know if the heroes are smart enough to actually keep aotl up all the time and won't just sacrifice themselves to death.
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Old Mar 18, 2007, 05:09 AM // 05:09   #4
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I run 2 MM heroes quite often, after awhile there are no problems with corpses. Of course, this depends on the situation, obviously it won't work in certain areas, but there are tons of places in all 3 games that have plenty of corpses to fuel 2 MMs.
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Old Mar 18, 2007, 06:19 AM // 06:19   #5
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Can you tell me the builds you use for your 2 MMs?
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Old Mar 18, 2007, 03:08 PM // 15:08   #6
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in the few situations where ive used double mm. i use the same basic skill set. the big thing i take out(and im not sure if they fixed it) is botm so sacrificing doesnt get too big for the heros seeing their is twice as many minions. i switch it with healing circle or heal area really cant remember which one. usually there is a slot i put sonething to fin ish the build i usually will put something different on each necro. in your build that would be blood ritual and taste of pain. id switch those out on second necro for other skills that might be helpful. not sure if this is helpful.
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Old Mar 19, 2007, 01:07 AM // 01:07   #7
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Although very powerful, I mostly think dual MM's is overkill. I myself would much rather keep the SF Ele. in the party to speed up the corpse making process. And for me personally, I think with two MM's weakening the effectiveness of BotM, it makes me have to go away from the Mes. secondary. Which we all know is good for E-management (Leech Sig. and Power Drain).
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Old Mar 19, 2007, 04:46 AM // 04:46   #8
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The main reason I wanted to use dual MM's is because I want to have as many body blockers as possible for my legendary survivor(future one) dervish. I figured 2 MM's with bone horrors and shambling horrors would keep up a constant army so I would take less damage.
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Old Mar 25, 2007, 10:41 PM // 22:41   #9
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[skill]Animate Vampiric Horror[/skill][skill]Animate Bone Horror[/skill][skill]Animate Shambling Horror[/skill][skill]Jagged Bones[/skill][skill]Blood of the Master[/skill][skill]Dark Bond[/skill][skill]Blood Ritual[/skill][skill]Resurrection Signet[/skill]

That is the build I use. Don't bash it until you try it and please don't say, "Jagged Bones got nerfed wahaha im dumb." Just because something got nerfed doesn't mean it is no longer useful. Again, try it out before you bash it.
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Old Mar 26, 2007, 01:08 AM // 01:08   #10
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Nothing wrong with using Jagged bones, not sure why you'd carry so many animate spells though. Two's normally more than enough, especially if you're taking jagged bones as well. Though you do use vamp and shambling, which have god awful recharges. I'd only take one of the two, probably vamp, since you already got jagged bones, so no great need for shambling. Take death nova or something instead. If you run two MM's, you can put shambling on the other MM.
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Old Mar 26, 2007, 11:43 PM // 23:43   #11
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Quote:
Originally Posted by MercenaryKnight
The main reason I wanted to use dual MM's is because I want to have as many body blockers as possible for my legendary survivor(future one) dervish. I figured 2 MM's with bone horrors and shambling horrors would keep up a constant army so I would take less damage.
Same here, I'm making my Dervish a hopefully Legendary Survivor as well. Right now I plow through the campains using these two builds.

[skill]Animate Bone Minions[/skill][skill]Animate Shambling Horror[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Dark Bond[/skill][skill]Blood Ritual[/skill] Optional (e.g. Rez)

[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Dismiss Condition[/skill][skill]Aegis[/skill][skill]Holy Veil[/skill][skill]Blood Ritual[/skill] Optional (e.g. rez)

Not really two MMs, rather one MM and one MM-Supporter. These two spam Jagged and Death Nova like there was no tomorrow and due to Minion-limit there are Death Novae everywhere, all the time
Try it, Jurah and Olias use it with astonishing efficiency
10 Minions are enough most of the time, especially if they blow up all the time... (Undead Stygian Dolls anyone? )

Last edited by Bewn; Mar 26, 2007 at 11:50 PM // 23:50..
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Old Mar 29, 2007, 01:52 PM // 13:52   #12
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not sure why you would deal with the hassle of running dual minion masters.

anyway i set my hero mm either Jagged Bones
[skill]Jagged Bones[/skill][skill]animate bone fiend[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]signet of lost souls[/skill][skill]blood of the master[/skill][skill]karei's healing circle[/skill][skill]rebirth[/skill]
or Order of Undeath depending on the map i'm in.
[skill]order of undeath[/skill][skill]animate bone fiend[/skill][skill]animate vampiric horror[/skill][skill]consume corpse[/skill][skill]signet of lost souls[/skill][skill]blood of the master[/skill][skill]karei's healing circle[/skill][skill]resurrection chant[/skill]
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